Ang Skills ay ang mga katangian ng isang manlalaro na kanyang mapapaunlad sa buong laro. Ang mga kasanayan ay mapapalaki sa pamamagitan ng mga iba't ibang paulit-ulit na aksyon na magbibigay ng karanasan sa kasanayan na iyon, hanggang makakuha ng sapat na karanasan para sa susunod na antas. Mayroong mga kasanayan na ginagamit ng mga manlalaro upang makapagluto, makapagputol ng puno, makapaggamit ng madyik, makagawa ng mga rune at marami pang iba. Mayroong mga kasanayan na "interlaced", ibig sabihin sila ay sabay na magagamit. Halimbawa, ang mga troso na makukuha gamit ang Woodcutting ay magagamit para sa Firemaking, at ang mga apoy na galing sa Firemaking ay magagamit para sa Cooking.
Lahat ng mga kasanayan ay nagsisimula na may 1 sa antas maliban sa Constitution, na magsisimula na may 10 sa antas. Mapapaunlad ng mga manlalaro ang kanilang mga kasanayan hanganng 99 na antas; pagkatapos nito, madadagdagan nila ang kanilang karanasan hanggang 200,000,000 ngunit hindi na tataas ang antas sa paggawa nito. Ang "combat level" ng isang manlalaro ay nagsisimula sa 4 na antas at nagtatapos sa 200 na antas. Tingnan ang hiscores para sa kanya-kanyang ranggo ng bawat kasanayan.
Ang mga kasanayan ay pansamantalang mapapataas o mapapababa gamit ang tiyak na mga bagay o kagamitan, tulad ng Cape of Accomplishment, beer, potions, at pies. Pansamantalang itataas ng wild pie ang antas ng Slayer, at Summer pie naman para sa Agility.
Kapag ang isang manlalaro ay mayroong 15 na antas (2,411 experience points) sa isang kasanayan, sila ay malalagay sa hiscores para sa kasanayan na iyon.
Kasanayan ng Hindi MiyembroEdit
|Attack||Ipapahintulot ang mga manlalaro na gumamit ng mas malakas na mga sandata pang-panuntukan at makipaglaban ng mas eksakto sa panuntukan.|
|Strength||Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts.|
|Defence||Allows players to wear stronger armour and decrease chance of being hit (a common misconception is that high defence reduces damage dealt).|
|Ranged||Allows players to fight with missiles and projectiles from a distance. It, in conjunction with Strength, also gives access to various agility shortcuts.|
|Prayer||Allows players to pray for assistance, such as combat ability boosts.|
|Magic||Allows players to cast spells and teleportation. Reduces chance for mage attacks to hit you.|
|Runecrafting||Allows players to make runes for magic.|
|Talaksan:Hitpoints.gif||Hitpoints||Allows players to sustain more damage.|
|Crafting||Allows players to create arts & craft-like items, from pottery to ranged armour.|
|Mining||Allows players to obtain ores and gems from rocks.|
|Smithing||Allows players to smelt ores into bars and smith bars into armour and weapons.|
|Fishing||Allows players to catch fish.|
|Cooking||Allows players to cook food. The food can then be consumed to heal a players' hitpoints, and some foods have special effects (for example, various members-only pies).|
|Firemaking||Allows players to light fires on logs, lanterns, etc.|
|Woodcutting||Allows players to cut down trees to obtain logs and to make canoes.|
Members have access to 9 other skills:
|Talaksan:Agility.gif||Agility||Allows players to use shortcuts and increases the rate at which energy recharges and the rate at which its used|
|Herblore||Allows players to clean grimy herbs and to make potions which can be used to boost/restore stats.|
|Talaksan:Thieving.gif||Thieving||Allows players to steal from market stalls and chests and to pickpocket non-player characters.|
|Fletching||Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged.|
|Slayer||Allows players to kill certain monsters that can't normally be defeated.|
|Farming||Allows players to grow plants (fruits, vegetables, herbs, trees, etc.).|
|Construction||Allows players to build a house and its contents.|
|Hunter||Allows players to track, net, deadfall, snare, and trap animals.|
|Summoning||Allows players to summon familiars and pets to enhance gameplay in both combat and non-combat skills|
There are four types of skills in RuneScape: Combat, Resource, Production, and Character Development.
Combat: - These skills involve fighting in Combat.
Resource: - These skills involve extracting items from objects ingame.
Production: - These skills involve crating Resource items into other items.
Character Development: - These skills help make money and travel.
* Magic could be a Production Skill because of Enchantment and Lunar Spells and a Character Development Skill because of Teleport Spells(Way of Travel).
** Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Resource because you don't take anything from the environment), others Production abilities, and others help with traveling, making them have Character Development abilities.
*** While Slayer is related to combat, it does not contribute to combat level.
The equation below calculates exactly the minimum experience needed for a given level:
- Experience Required , where L = skill level
The above equation can be approximated with minimal rounding error as:
- Approximate Experience Required , where L = skill level
This approximation can then be used to find the maximum additional experience required to level up:
- Additional Experience Required to Level Up , where L = current level
You want to find the experience that it would take to level up from 28 Strength to 29 Strength:
- Additional Experience Required to Level Up
It takes 83 xp to get from lv 1-2 So it would take at most 1207 experience points to get from level 28 to level 29.
To calculate the experience gain for combat skills, a simple equation can be used:
- Experience earned = 4 x d
- where d = damage dealt to an opponent
This equation does not work for some opponents such as random events which give significantly less experience.
To calculate the experience gain for Hitpoints, another simple equation can be used:
- Experience earned = 1.33 x d
- where d = damage dealt to an opponent
Skill release timelineEdit
|Summoning||15 January, 2008||Originally envisioned to be an extension to the Magic skill.|
|Hunter||21 November, 2006|
|Construction||31 May, 2006||Reintroduction of the never introduced Carpentry skill.|
|Farming||11 July, 2005|
|Slayer||26 January, 2005|
|Runecrafting||29 March, 2004||Released alongside RuneScape 2, after the members' only Beta of RuneScape 2.|
|Agility||12 December, 2002|
|Thieving||30 April, 2002|
|Fletching||25 March, 2002|
|Herblore||21 February, 2002||Was named Herblaw in RuneScape Classic.|
|Fishing||11 June, 2001|
|Prayer||24 May, 2001||Known as Necromancy at time of release.|
|Crafting||8 May, 2001||Known as Tailoring at time of release.|
|Magic||This original skill was initially divided into good magics and evil magics.|
- All other skills have been in game since time of release.